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We are, however, still supplying all the extension sets for the game as listed below.
| NATIONAL HUNT SPORT OF KINGS   (THE CHASERS) |
This extension set uses the same Race Track board as the basic game but with 104 new Racehorse Cards for Novice and experienced chasers.
It can be played by any number of players over 2 to 3 hours, or as a Campaign Game, solo or up to 8 players. All the great National Hunt chases are featured, horses are rated for their jumping ability, both for speed and safety. Distance of the race and going are very important as horses will perform very differently in varying conditions.
First-Class and Top-Class Jockeys can now help your horse recover from a mistake, but can you afford to hire them with the low level of Prize Money?
Many small decisions as in the original game but different ones, and the feel of the game is quite different.
|   NATIONAL HUNT SPORT OF KINGS   (THE CHASERS)   -   £15.95 GBP |
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| NATIONAL HUNT SPORT OF KINGS   (THE HURDLERS) |
A second extension kit which requires NH Sport of Kings (The Chasers).
An entirely new challenge capable of being played on its own or combined with the steeplechasers. Or even, for those gamers with plenty of stamina, as a full racing season with flat and both codes of National Hunt in a campaign setting.
The hurdlers in racing are a mixed bunch - many flat racers which just fail to make the grade are put to hurdles, others are trained and bred specifically for a career in hurdling, and some are schooled over hurdles before switching to fences. In reality races are staged for 3-year-olds, 4-y-o's, and 4-y-o's and upwards. Some are limited to better grade horses.
For a change we have deliberately moved away from the real-life situation and have produced a set of Racehorse Cards for hurdlers of 4-y-o and upwards, all of which can compete in any of the eighty-odd races throughout the National Hunt season.
We have done this for two main reasons. Firstly, the system we have designed places increased emphasis on jumping speed and the type of going. While steeplechases are races over fences, hurdle races are basically flat races with low barriers to be negotiated, and taking these in their stride - in all senses - is what hurdlers must do. Races too vary less in distance than steeplechases, from 2 miles to 3.5 miles, and the type of going thus has more of an influence in separating the best from the less-than-best. This means that you will need to select the correct runner(s) for each race with particular reference to the conditions underfoot. Giving you an almost free hand in choosing your entries means more decisions to be made, for often that decision is all too easy when some chasers are clearly better suited to short distance sprints than to tests of stamina.
Secondly, in the context of a one-off evening game of, say, four races you will now have to consider very carefully the jumping speed of your horses since this now comes into play on a roll of 7, 8, or 9 of the Jumping Dice. That's on average four out of every ten turns. The equation you now have to look at involves this jumping speed and race distance on one side against your horse's speed/stamina relationship and the state of the going on the other.
You have more tricky decisions and there's certainly a different feel to the races, where 'mistakes' are less costly (at least in fallers), and speed, Class, and going are all-important. Virtually any horse can win on its day.
In the Campaign Game each of your hurdlers can run just nine times - no restriction on System Stables. That's once every three weeks on average. And with Class A races few and far between (just two, with a third, the Champion Hurdle, rated as a Special) and only seven Class B events, planning your season ahead is difficult and you will need to use the probable weather trends, and hope that the going comes right for the one you're holding back for the big races.
With three or four races each week it might be quite feasible to run the hurdlers and chasers in tandem as a complete National Hunt season, the eight hurdlers for each stable being added to the nine chasers from the original NH game. Certainly you will need to win many of the Grade D and E races to make your season pay, and every hurdler will need to contribute something to the stable's coffers.
|   NATIONAL HUNT SPORT OF KINGS   (THE HURDLERS)   -   £13.95 GBP |
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| GREAT RACEHORSES   (1) |
Converts the original Sport Of Kings into a replay game featuring one hundred great flat-racing thoroughbreds of the past and present.
The race system has been redesigned to reflect the replay nature of the game as opposed to the fun design of the original game. All horses are rated to perform differently at all distances from 5 furlongs to 2.5 miles.
You can stage match-ups between All-Time-Great horses that never clashed on the racecourse, or rerun great races of the past, solo or face-to-face.
|   GREAT RACEHORSES   (1)   -   £9.95 GBP |
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| CHELTENHAM GOLD CUP WINNERS |
Converts the NH Sport Of Kings (The Chasers) extension set into a replay game for the Cheltenham Gold Cup event.
|   CHELTENHAM GOLD CUP WINNERS   -   £4.95 GBP |
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